Whether you’re a seasoned Dragonborn or picking up Skyrim for the first time, the mercenary life offers some of the most rewarding, and lucrative, work in all of Tamriel. Skyrim mercenaries operate across multiple factions, each with distinct playstyles, contracts, and payouts. From assassinating political figures as a Dark Brotherhood operative to hunting criminals as a bounty hunter, mercenary work is a fantastic way to rack up experience, gold, and unique rewards while building your legend. This guide breaks down the major mercenary factions in Skyrim, walks through the best contracts available, and shows you how to optimize your character for maximum efficiency and earnings.
Table of Contents
ToggleKey Takeaways
- Skyrim mercenaries operate across four major factions—Dark Brotherhood (assassination), Companions (combat), Thieves Guild (stealth), and independent bounty hunters—each offering distinct playstyles and rewards.
- Dark Brotherhood assassinations provide the highest individual payouts (1000+ gold) and exclusive artifacts like Mehrunes’ Razor, but contracts are illegal and one-time only.
- Companion contracts offer legal, low-risk work with access to legendary Skyforge steel weapons and permanent werewolf transformation, making them ideal for melee-focused builds.
- Thieves Guild stealth-based contracts are repeatable and don’t require killing, rewarding creative problem-solving with the unbreakable Skeleton Key lockpick and guild reputation bonuses.
- Independent bounty hunting provides accessible, scalable gold and experience without faction membership, allowing you to maximize earnings by combining nearby contracts and looting high-value items.
- Choosing the right Skyrim mercenary faction based on your character’s build and playstyle ensures optimal progression, with each faction offering 50+ hours of content and unique gameplay experiences.
What Are Mercenaries in Skyrim?
In Skyrim, mercenaries are essentially contractors who take on work for various factions and individuals. They accept contracts in exchange for payment and sometimes unique rewards, weapons, armor, skill books, or faction-specific perks. The core mercenary factions are the Dark Brotherhood (assassination), the Companions (warrior contracts and bounty work), the Thieves Guild (stealth-based jobs), and independent bounty hunters working for local holds.
The key difference between mercenary work and the main questline is freedom and flexibility. You can accept contracts whenever you want, abandon them without consequence, and build your mercenary reputation at your own pace. Rewards scale with difficulty, a simple bounty on a low-level criminal pays pocket change, but tracking down a skilled outlaw or assassinating a heavily guarded target can net you 1000+ gold and rare loot.
Mercenary work also ties directly to character progression. Completing contracts raises your faction rank, unlocks new quests, and grants access to faction-exclusive vendors, training, and perks. Some of the best gear in the game, like Daedric artifacts from Dark Brotherhood quests or Legendary weapons from Companion trials, are locked behind mercenary progression.
The Dark Brotherhood: Skyrim’s Premier Assassination Faction
The Dark Brotherhood is Skyrim’s most infamous mercenary organization. Members specialize in contract killing, and the faction’s questline is widely considered one of the best in the game. Unlike legitimate mercenary work, Dark Brotherhood contracts are illegal, completing them raises your bounty, but the pay is exceptional.
Joining the Dark Brotherhood and Progression
Unlike other factions, you can’t walk into a Dark Brotherhood sanctuary and ask to join. Instead, you need to kill someone, then speak to a guard. This triggers a visit from a Dark Brotherhood assassin at night. They’ll test you with a contract. Pass the test, and you’ll be recruited to the Dark Brotherhood sanctuary in Dawnstar (or the Dawnstar Sanctuary if you haven’t discovered it yet).
Once inside, you’ll meet the Listener, the faction leader, and the questline begins. Early contracts are straightforward assassination jobs. As you rank up, you’ll face more complex scenarios: targets in public spaces, multiple targets, high-profile kills, and eventually the contract to kill the Emperor.
Ranks within the Dark Brotherhood are:
• Assassin (starting rank)
• Assassin (Specialist) – Available after completing 5 contracts
• Assassin (Journeyman) – After 10 contracts
• Assassin (Expert) – After 15 contracts
• Assassin (Master) – After 20+ contracts or completing key questline missions
• Silencer – Highest rank, earned by completing the main Dark Brotherhood questline
Progression is tied to both the number of contracts completed and main questline progression. You’ll unlock new contracts, vendors, and perks as you rank up. The Dark Brotherhood also offers a Black Sacrament system, certain NPCs can perform a ritual to hire you for custom contracts, though these aren’t tracked in the same way.
Best Dark Brotherhood Contracts and Rewards
Some Dark Brotherhood contracts are objectively better than others due to payout, location, target difficulty, or unique rewards. Here are the standouts:
High-Value Assassination Targets:
• Astrid’s Contracts (Early Game) – Simple, low-risk kills paying 500-1000 gold. Good for building reputation.
• The Gourmet – A high-profile murder contract paying 2000+ gold, with the bonus of acquiring a Daedric artifact during the questline.
• Hail Sithis. – The final Dark Brotherhood quest, culminating in the assassination of the Emperor himself. Rewards include access to the Nightingale Armor and the title of Listener. This is the capstone of Dark Brotherhood gameplay.
• The Marked for Death contract – Pays 3000 gold and involves tracking down a former assassin. Difficult but lucrative.
Unique Rewards Beyond Gold:
Dark Brotherhood contracts sometimes reward faction-exclusive items:
• Ghostblade – A unique dagger with a chance to paralyze targets
• Mehrunes’ Razor – Obtained through a Dark Brotherhood quest: deals 11.5x critical damage and has a chance to disintegrate targets
• Listener’s Amulet – Granted when you become Listener: boosts Illusion magic by 50 points
The beauty of the Dark Brotherhood is that assassination allows creative problem-solving. Poison a drink, trigger a trap, sneak a knife between ribs, the method doesn’t matter as long as the target dies. This flexibility rewards stealth builds, pure damage dealers, and hybrid characters equally.
One note: Dark Brotherhood contracts are one-time affairs. Once you complete a contract, that target is dead permanently. You can’t revisit old contracts, so pace them strategically if you want to extend your playtime.
The Companions: Warrior Mercenaries and Battle Contracts
The Companions are Skyrim’s equivalent of a mercenary company. Based in Whiterun’s Jorrvaskr hall, they’re a guild of warriors and sellswords who take on legitimate contracts, bounty hunting, debt collection, dungeon clearing, and escort missions. Unlike the Dark Brotherhood, Companion work is entirely legal and focuses on direct combat rather than stealth.
Rising Through the Companions’ Ranks
Joining the Companions is straightforward: walk into Jorrvaskr and talk to Kodlak Whitemane or any senior member, then accept the recruitment challenge, usually a sparring match or initial contract. Once in, you’ll start as a Apprentice.
Ranks progress as follows:
• Apprentice – Entry level: limited contract access
• Warrior – Available after completing several contracts and proving yourself in combat
• Veteran – Unlocks after ~10 contracts and demonstrating combat prowess
• Captain – One rank below the top: exclusive contracts and leadership roles
• Harbinger – The highest rank, reserved for the Companions’ leader
Companion progression is more combat-focused than Dark Brotherhood. You’ll gain access to better contracts as you rank up, and higher-rank members gain faction perks like Shield Bash (stun enemies with your shield) and Adrenaline Rush (massive damage boost once per battle).
The Companions questline also introduces Beast Form, the ability to transform into a werewolf. This is unlocked mid-questline and completely changes how you approach combat. Werewolf form grants massive health, damage output, and crowd control but sacrifices ranged capabilities and armor benefits.
Top Companion Contracts and Legendary Rewards
Companion contracts are usually straightforward but varied in scope. Here’s what makes them worthwhile:
Standalone Companion Contracts:
• Rescue Dungeon Dwellers – Clear a dungeon and rescue an NPC. Pays 50-300 gold depending on difficulty. Common early-game contract.
• Debt Collection – Track down a debtor and either collect payment or eliminate them. Pays 200-500 gold.
• Giant Hunting – Eliminate giants harassing settlements. Pays 300-800 gold: valuable combat practice against dangerous enemies.
• Creature Extermination – Clear werewolves, vampires, or daedra from dungeons. Highly variable pay (100-1000 gold) but excellent experience.
Legendary Companion Quests (Main Questline):
The Companions questline offers some of Skyrim’s best rewards:
• Wuuthrad – A legendary Skyforge steel battle axe you acquire during the Companion questline. Deals extra damage to elves and is one of the best melee weapons in the game.
• Skyforge Steel Weapons – Once you complete the Companion questline and prove yourself to the Skyforge, you gain access to unique, unbreakable Skyforge steel weapons crafted by the Companions’ blacksmith. These are among the highest-damage non-enchanted weapons available.
• The Mace of Molag Bal – Obtained through a Companion contract: a powerful daedric artifact that can trap souls and damage health.
• Werewolf Abilities – Completing the Companions quest grants permanent Beast Form transformation, making you one of the most dangerous combatants in Skyrim.
Why Companion Contracts Matter:
The Companions faction is ideal for melee-focused builds. Contracts provide steady gold income, valuable combat experience, and access to some of the best warrior-exclusive perks in the game. Unlike Dark Brotherhood work, you don’t build a bounty, making Companion contracts low-risk for early playthroughs.
Companion contracts also scale well, early contracts are simple dungeon clears, but later contracts involve fighting multiple skilled enemies, dragons, or supernatural threats. This natural difficulty progression makes the Companions an excellent training ground for developing combat skills.
Thieves Guild: Stealth-Based Mercenary Work
The Thieves Guild operates out of the Ragged Flagon in Riften and specializes in stealth-based contracts: theft, infiltration, lockpicking, and information gathering. Unlike the Dark Brotherhood (assassination) or Companions (direct combat), Thieves Guild work rewards cunning, preparation, and precision. Completing these contracts builds your stealing skills and unlocks unique guild resources.
Infiltrating the Thieves Guild and Building Your Reputation
Joining the Thieves Guild requires becoming a competent thief. The easiest path is to commit a theft in Riften, get caught by a guard, then pay a fine, or let a Thieves Guild member bail you out. They’ll offer recruitment if you’re caught by a specific guard or complete an initial theft contract.
Alternatively, enter the Ragged Flagon tavern in Riften’s sewers and talk to Brynjolf, the guild’s second-in-command. He’ll offer a simple theft contract to test your skills.
Once in, ranks progress as:
• Footpad – Entry level: access to basic theft contracts
• Crook – Available after completing several contracts
• Robber – Mid-tier: access to higher-value theft targets
• Burglar – Senior rank: exclusive contracts and guild benefits
• Guildmaster – The highest rank: you lead the Thieves Guild and gain access to all guild resources and exclusive contracts
Thieves Guild progression is heavily tied to Reputation. Unlike the Companions (where rank is based on quest completion) or the Dark Brotherhood (where contracts matter), the Thieves Guild demands that you grow the guild’s influence by stealing from specific targets and completing radiant contracts across Skyrim. Rebuilding the Thieves Guild from a struggling organization to a powerhouse is the core of the questline.
High-Value Thievery and Stealth Contracts
Thieves Guild contracts range from simple pickpocketing jobs to elaborate heists. Here’s what to prioritize:
Standard Theft Contracts:
• Stealing Specific Items – Steal a valuable item from a guard, merchant, or NPC. Pays 50-500 gold depending on item value and location security.
• Burglary Contracts – Break into a building and steal multiple items. Pays 200-800 gold. These teach dungeon navigation and trap avoidance.
• Intimidation/Theft Combos – Steal something, then intimidate or bribe an NPC to keep quiet. Adds complexity but increases payout.
High-Value Guild Quests:
• Bedlam Jobs – Large-scale theft contracts that require stealing from a major location (e.g., a noble’s house or a temple). Pays 500-1500 gold and significantly boosts guild reputation.
• The Thieves Guild Restoration Questline – Rebuilding the guild by stealing from powerful factions (Blades, Dark Brotherhood, etc.) and bringing war chest contributions. Completes with access to the Thieves Guild Headquarters and exclusive vendor.
• The Skeleton Key Quest – Unlocks during guild progression: grants access to an unbreakable lockpick and a unique Daedric artifact that boosts Pickpocketing permanently.
Unique Rewards:
• The Skeleton Key – An unbreakable lockpick that grants +40 to Pickpocketing. Game-changing for stealth characters.
• Thieves Guild Armor – Exclusive leather armor with stealth bonuses, available once you’re an established member.
• Access to Thieves Guild Vendors – Guild fences sell stolen goods exclusively. Critical for laundering stolen items and buying specialty equipment.
Why Thieves Guild Contracts Excel:
Thieves Guild work is unique because it’s the only faction that rewards non-violent problem-solving. You can complete contracts without killing anyone, making them ideal for pacifist runs or stealth-pure builds. The guild also has the most flexible contract types, theft, espionage, intimidation, and sabotage all fall under the guild’s purview.
One strategic note: Thieves Guild contracts are repeatable. Unlike Dark Brotherhood assassinations, you can steal from the same target multiple times. This makes the guild an excellent long-term gold source.
Bounty Hunting and Independent Mercenary Work
Beyond the three major factions, Skyrim offers bounty hunting and independent mercenary work. Bounty hunting is the simplest mercenary path, complete quests posted by jarl stewards, guards, or mercenary quest givers. These contracts involve hunting criminals, clearing creature infestations, or collecting debts. Unlike faction-specific work, bounties are available to anyone and don’t require faction membership.
Finding and Completing Bounty Quests
Where to Find Bounties:
Bounties are posted by Jarl Stewards in major holds (Whiterun, Solitude, Markarth, etc.) and Local Guards. Simply talk to any steward and ask about “work” or “quests.” They’ll offer active bounties.
The most common bounty types are:
• Creature Bounties – Kill a specific creature (dragon, bandit, vampire, troll, etc.) harassing a hold. Pays 50-500 gold depending on creature type.
• Bandit/Outlaw Bounties – Locate and kill a named criminal. These range from simple 100-gold tasks to complex 1000+ gold hunts for powerful outlaws.
• Necromancer/Daedric Bounties – Hunt mages or cultists practicing forbidden magic. Typically 300-1000 gold payouts.
• Civil War Bounties – During the Civil War questline, bounties emerge for enemy soldiers or spies. These are one-time contracts per hold.
Completing Bounties Efficiently:
Bounties are straightforward: locate the target and kill them (or in some cases, retrieve an item). The key to efficiency is travel. Many bounties occur in distant dungeons or remote locations. Traveling on foot wastes time: use Fast Travel (from discovered locations) or hire a Carriage at stables to reach bounty locations quickly.
Once you locate a target, approach based on your build:
• Melee Builds – Engage directly: use power attacks and crowd control.
• Magic Builds – Use elemental damage or crowd control spells from distance.
• Stealth Builds – Poison the target, then snipe from cover or backstab for massive critical damage.
One advantage of bounty hunting: most targets are killable on-sight without dialogue. You don’t need to negotiate or gather information, just find them and end them.
Maximizing Gold and Experience from Bounties
Gold-Per-Hour Optimization:
Not all bounties are created equal. To maximize earnings:
- Prioritize High-Bounty Targets – Bounties paying 500+ gold typically involve dangerous enemies but offer better hourly rates than low-bounty jobs.
- Use Respawnable Locations – Some bounties occur in dungeons with respawning creatures. Kill the target once, rest 48 hours, and return for repeat bounties.
- Combine Bounties – Multiple bounties often cluster in the same region. Accept 3-4 bounties from nearby holds and complete them in a single excursion.
- Loot Efficiently – Bounty targets drop weapons, armor, and sometimes rare items. Collect high-value loot (jewelry, gems, enchanted gear) and sell it. This can double or triple your bounty payout.
Experience Maximization:
Bounty hunting levels combat skills faster than quest work because you face consistent, dangerous enemies. To maximize XP:
• Focus on bounties matching your current skill level. Killing level-5 bandits as a level-30 character gives minimal XP.
• Accept bounties against specific creature types you want to train against (e.g., dragons for Block leveling, spellcasters for Restoration training).
• Use weak weapons intentionally. Killing with a steel sword takes longer than a daedric greatsword, but you gain more XP per kill.
The Bounty Board System:
Not all bounties refresh at the same rate. Major holds (Solitude, Whiterun, Markarth) have stewards offering new bounties every 24 in-game hours. Smaller holds might have bounties every 48 hours. Once you establish a rotation (check Whiterun, move to Solitude, head to Markarth), you’ll always have active bounties to pursue.
Bounty hunting is the most accessible mercenary path. It requires no faction membership, no questline progression, and scales naturally with your character level. Whether you’re level 5 or level 50, bounties exist at an appropriate difficulty.
Conclusion
Mercenary work in Skyrim offers diverse gameplay experiences tailored to your preferred playstyle. The Dark Brotherhood rewards stealth and cunning with high-risk, high-reward assassinations. The Companions provide straightforward warrior contracts and legendary weapon rewards. The Thieves Guild offers creative, non-violent problem-solving. And independent bounty hunting ensures steady gold and experience regardless of faction.
The key to maximizing mercenary gameplay is understanding your build, choosing contracts that match your strengths, and committing to faction progression. A stealth character struggles with Companion melee combat but excels in Dark Brotherhood assassinations. A two-handed warrior dominates Companion contracts but flounders in Thieves Guild work requiring finesse.
Start with whichever faction aligns with your character concept, complete their questlines, and revisit the others on future playthroughs. Each faction offers 50+ hours of content and unique rewards. Combined, Skyrim’s mercenary systems provide hundreds of hours of varied, engaging gameplay.
Resources like Nexus Mods expand mercenary gameplay with community-created contracts and faction overhauls if you want to extend your experience further. Regardless of your approach, mercenary work remains one of Skyrim’s most rewarding and player-driven gameplay loops in 2026 and beyond.